Kore/app/src/main/java/org/xbmc/kore/eventclient/PacketBUTTON.java

158 lines
6.5 KiB
Java

/*
* Copyright (C) 2008-2013 Team XBMC
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
package org.xbmc.kore.eventclient;
/**
* XBMC Event Client Class
*
* A button packet send a key press or release event to XBMC
* @author Stefan Agner
*
*/
public class PacketBUTTON extends Packet {
protected final static byte BT_USE_NAME = 0x01;
protected final static byte BT_DOWN = 0x02;
protected final static byte BT_UP = 0x04;
protected final static byte BT_USE_AMOUNT = 0x08;
protected final static byte BT_QUEUE = 0x10;
protected final static byte BT_NO_REPEAT = 0x20;
protected final static byte BT_VKEY = 0x40;
protected final static byte BT_AXIS = (byte)0x80;
protected final static byte BT_AXISSINGLE = (byte)0x100;
/**
* A button packet send a key press or release event to XBMC
* @param code raw button code (default: 0)
* @param repeat this key press should repeat until released (default: 1)
* Note that queued pressed cannot repeat.
* @param down if this is 1, it implies a press event, 0 implies a release
* event. (default: 1)
* @param queue a queued key press means that the button event is
* executed just once after which the next key press is processed.
* It can be used for macros. Currently there is no support for
* time delays between queued presses. (default: 0)
* @param amount unimplemented for now; in the future it will be used for
* specifying magnitude of analog key press events
* @param axis
*/
public PacketBUTTON(short code, boolean repeat, boolean down, boolean queue, short amount, byte axis)
{
super(PT_BUTTON);
String map_name = "";
String button_name = "";
short flags = 0;
appendPayload(code, map_name, button_name, repeat, down, queue, amount, axis, flags);
}
/**
* A button packet send a key press or release event to XBMC
* @param map_name a combination of map_name and button_name refers to a
* mapping in the user's Keymap.xml or Lircmap.xml.
* map_name can be one of the following:
* <ul>
* <li>"KB" => standard keyboard map ( <keyboard> section )</li>
* <li>"XG" => xbox gamepad map ( <gamepad> section )</li>
* <li>"R1" => xbox remote map ( <remote> section )</li>
* <li>"R2" => xbox universal remote map ( <universalremote> section )</li>
* <li>"LI:devicename" => LIRC remote map where 'devicename' is the
* actual device's name</li></ul>
* @param button_name a button name defined in the map specified in map_name.
* For example, if map_name is "KB" refering to the <keyboard> section in Keymap.xml
* then, valid button_names include "printscreen", "minus", "x", etc.
* @param repeat this key press should repeat until released (default: 1)
* Note that queued pressed cannot repeat.
* @param down if this is 1, it implies a press event, 0 implies a release
* event. (default: 1)
* @param queue a queued key press means that the button event is
* executed just once after which the next key press is processed.
* It can be used for macros. Currently there is no support for
* time delays between queued presses. (default: 0)
* @param amount unimplemented for now; in the future it will be used for
* specifying magnitude of analog key press events
* @param axis
*/
public PacketBUTTON(String map_name, String button_name, boolean repeat, boolean down, boolean queue, short amount, byte axis)
{
super(PT_BUTTON);
short code = 0;
short flags = BT_USE_NAME;
appendPayload(code, map_name, button_name, repeat, down, queue, amount, axis, flags);
}
/**
* Appends Payload for a Button Packet (this method is used by the different Constructors of this Packet)
* @param code raw button code (default: 0)
* @param map_name a combination of map_name and button_name refers to a
* mapping in the user's Keymap.xml or Lircmap.xml.
* map_name can be one of the following:
* <ul>
* <li>"KB" => standard keyboard map ( <keyboard> section )</li>
* <li>"XG" => xbox gamepad map ( <gamepad> section )</li>
* <li>"R1" => xbox remote map ( <remote> section )</li>
* <li>"R2" => xbox universal remote map ( <universalremote> section )</li>
* <li>"LI:devicename" => LIRC remote map where 'devicename' is the
* actual device's name</li></ul>
* @param button_name a button name defined in the map specified in map_name.
* For example, if map_name is "KB" refering to the <keyboard> section in Keymap.xml
* then, valid button_names include "printscreen", "minus", "x", etc.
* @param repeat this key press should repeat until released (default: 1)
* Note that queued pressed cannot repeat.
* @param down if this is 1, it implies a press event, 0 implies a release
* event. (default: 1)
* @param queue a queued key press means that the button event is
* executed just once after which the next key press is processed.
* It can be used for macros. Currently there is no support for
* time delays between queued presses. (default: 0)
* @param amount unimplemented for now; in the future it will be used for
* specifying magnitude of analog key press events
* @param axis
* @param flags Packet specific flags
*/
private void appendPayload(short code, String map_name, String button_name, boolean repeat, boolean down, boolean queue, short amount, byte axis, short flags)
{
if(amount>0)
flags |= BT_USE_AMOUNT;
else
amount = 0;
if(down)
flags |= BT_DOWN;
else
flags |= BT_UP;
if(!repeat)
flags |= BT_NO_REPEAT;
if(queue)
flags |= BT_QUEUE;
if(axis == 1)
flags |= BT_AXISSINGLE;
else if (axis == 2)
flags |= BT_AXIS;
appendPayload(code);
appendPayload(flags);
appendPayload(amount);
appendPayload(map_name);
appendPayload(button_name);
}
}